![]() You can throw a spear at him to kill him before he even sees you. Continue forward but beware a spear throwing enemy on top of a stone structure ahead and somewhat to the right. Head up to kill him, then the other enemy that should come after you. A good basic combat strategy is to run in, attack a few times, then evade backward to get away from counterattacks.Īfter going up some steps you will see an enemy sitting down on a large rocky structure to the right. Getting on opposite sides of an enemy is always advantageous as they can only focus on one of you. Just don't let him get overwhelmed as he will get killed- try to find a good balance of letting him tank and then pulling enemy focus while you attack. Try to fight them individually by baiting their attacks, then counterattacking and always try to let your AI partner be the tank to keep the enemy focus off of you. Ahead you will encounter your first enemies. ![]() Bataran will give you some info and set the stage for your first Journey (quest).Įnter the cave on the left to find a stack of Bone Spears and equip them (you can toggle through weapons with and aim/throw spears with ), then head out and over to Jokell. Pick up the White Sapiote behind the pillar on the right and exit the cave. Approach him to trigger another scene after which you will awaken in a watery cave. Head back up to the previous area and continue along the path past two more Travelers to your current objective marked with a gold indicator- your AI friend at the end of the path. You will also see a sitting statue with a red glow- these will be used later in the game via a learned ability. These animals generally drop consumables when killed and Rafets in the area may have run into the stream and drown, possibly dropping an item that you can walk into the stream to get.Ĭollect the final item at the end of the path- an Apple Cricket consumable that improves stamina regeneration for 30 seconds. There are also two other non-hostile animals that you need to kill for associated achievements- a blue bird (Squork) and a shaggy brown deer (Deer, creatively enough) that can be found further in the game. ![]() Romeo Guildenstern - Father Duane - Father Grissom - Lady Samantha - Lady Neesa - Sir Tieger - Cardinal BatistumĪ.J.If they all manage to get away there will be plenty more in later areas. For every Magic Circle between Ashley and the location he wants to go, the MP cost will rise 4 points from the starting cost of 15.īiora - Bioga - Comet - Comet 2 - Demi 2 - Quake2 - Quake3 - Resist - ShieldĪpocalypse - Double - Pain - Triple - Zombieīlue Magic - Divine Magic - Elemental Magic - Enfeebling Magic - Enhancing Magic - Healing Magic - Singing - String Instrument - Summoning - Wind InstrumentĪrcane Magick - Black Magick - Green Magick - Time Magick - White MagickĬurasa - Daze - Dazega - Deprotega - Deshellga - Imperil - Imperilga - Ruin - Ruinga - Veilīlizzard BOM - Blizzard RF - Fire RF - Fire SHG - Thunder RF - Thunder SHGĭegenerate - Enlighten - Eureka - Fixate - Herakles - Invigorate - Lead Bones - Magic Ward - Prostasia - Tarnish - Unlockįinal Fantasy - Final Fantasy II - Final Fantasy III - Final Fantasy VI - Final Fantasy VII - Before Crisis - Dirge of Cerberus - Crisis Core - Final Fantasy VIII - World of Final FantasyĬallo Merlose - Jan Rosencrantz - Grand Steward LeSait - Inquisitor Heldricht It can only be used when Ashley is standing on a Magic Circle. Teleportation is a self-descriptive spell, it will teleport Ashley to a Magic Circle. It is learned after defeating Lich in the Undercity. Teleportation is a special spell that does not fit in any of the four categorizes of Magic. Temporarily stops target from using Magic.įreezes cloudstones in the room in place. Temporarily lowers target's intelligence.īlocks the next spell cast on the target. They also perform non-battle functions like opening Chests and revealing traps. Sorcerer spells focus upon raising Ashley's stats while lowering enemy stats. They are similar to Black Magic.Ī focused blast hitting multiple targets.Ĭalls down a bolt of lightning down onto the targets.Ĭreates a warp of Gravity around the targets. Warlock spells focus upon dealing damage to the enemy. Increased armor affinity to Water-elemental attacks. Increased armor resistance to Earth-elemental attacks. Increased armor resistance to Fire-elemental attacks. ![]() Increased armor resistance to Air-elemental attacks. Increased weapon affinity to the Water element. Increased weapon affinity to the Earth element. Increased weapon affinity to the Fire element. Increased weapon affinity to the Air element. They are similar to White Magic in function.Įnchanter spells focus upon boosting weapon and armor affinity against certain elements, similarly to Red Mages or Mystic Knights. Shaman spells focus on restoring HP and healing negative statuses. ![]()
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